Seb Sanchez

Multimedia Technical Game Designer and Producer

[email protected]

Abominable

1 Week Game Jam (Team Size: 10)
My Roles: Lead Developer, Combat Designer, Systems Designer, Level Designer, Sound Designer

Goober Dash

2 Week Game Jam (Team Size: 4)
My Roles: Gameplay Designer, Producer, Programmer, Sound Designer

Drifter's Space Chase

8 Week Commissioned Mobile Game (Team Size: 3)
My Roles: Gameplay Designer, Producer, Programmer

Master Tactician

4X Strategy Board Game
Solo Project

Beniprawna: Krill or be Krilled

Week Game Jam (Team Size: 7)
My Roles: Producer, Technical Designer

Game Jam 1st Place

Weekend Game Jam (Nov 2025) - (Team Size 4)
My Roles: Producer, Programmer, Gameplay Designer

Watermelon Rush

Weekend Game Jam
Solo Project

Blob Simulator

Audio / Visual Alternative Game
Solo Project

Dungeon Quest

2-8 Player DND-lite party game
Solo Project

Chicken Jack and the Coop Attack

Weekend Game Jam (Team Size: 3)
My Roles: Gameplay Designer, Producer, Programmer

Blasteroids

Weekend Game Jam
Solo Project

Letting Ghost

1 Week Game Jam (Team Size: 6)
My Roles: Gameplay Designer, Producer, Programmer

Claim The Crown

Deckbuilding Card Game
Solo Project

Ramen Rush

Mobile Game (Android & IOS)
Contract Project

Goober Dash

Goober Dash Gameplay

Description:

Guide your goober through a treacherous coral reef filled with creatures that want to have you for lunch!



Engine:

Gamemaker Studio 2


Team Size:

4


Project Length:

2 week game jam


My Roles:

gameplay designer:

Created the game concept, objective, and movement/resource systems

Producer:

Led a team of 4 developers, managed task timelines through Trello, and oversaw the creative vision

Programmer:

Coded all of the game functionality in Gamemaker Studio 2, including entity AI, physics-based water movement, and animated cutscenes

Level Designer

Created a large scale level layout with breakable terrain, hazards, creatures, and save points

Sound Designer

Implemented over 20 sound effects and directed voice actors for the fish effects


Game Theme Ideas


Gameplay WIP

Initial Gameplay WIP
Gameplay WIP

Engine Implementation:


Level Design:


Trello Management:



Drifter's Space Chase


Drifter Gameplay

Description:

Help Drifter traverse the cosmos and take down the evil galaxikhan, once and for all..


Engine:

Unity


Project Length:

8 Weeks


Goal:

commissioned for the independent film "Astral Plane Drifter", as part of a marketing campaign to show off at conventions. The game was designed using original characters and sounds from the movie.

Coming to Ios and android soon!


Boss Fight Design:

Drifter BossFight

Concept Design:


Gameplay Iterations:

Drifter Cars
Drifter Asteroids
Drifter Prototype
Drifter Ending

Watermelon Rush

Watermelon Rush Gameplay

Description:

See how long you can survive in this rhythm-jumping procedurally generated adventure!



Engine:

Gamemaker Studio 2


Project Length:

3 day game jam


My Goal:

Create a system for procedurally generating platforms that can accommodate 3 different movement styles (normal, flying, inverted).


Concept Design:


Engine Implementation:


Master Tactician


Description:

Generate a random map, collect resources, and command your troops with a chess-like combat system


Platform:

Tabletop Simulator


Project Length:

3 Years


Rule Design:

Created a comprehensive rule set with a complete rulebook and gathered feedback through over 50 playtest sessions


Card Design:


Playtest Questionaire:


Prototyping:

Designed physical and digital prototypes using TheGameCrafter.com and Tabletop Simulator



Art Direction:

Created mood boards and commissioned art designs from multinational talents through Fiverr.com. Assembled laser cutting templates for game components


Component Designs:



Chicken Jack and the Coop Attack

Chicken Jack Gameplay

Description:

Defend your harem of hens from villainous racoons!



Engine:

Gamemaker Studio 2


Team Size:

3


Project Length:

3 Day game jam


My Roles

Gameplay designer, producer, programmer


Engine Implementation:


Separated portions of the character sprite to allow for different faces and rotating arms


We rigged the characters and animated them in aftereffects to produce high resolution sprites


Blasteroids

Blasteroids Gameplay

Description

See how long you can survive in this "asteroids" remake



Engine:

Gamemaker Studio 2


Project Length:

3 Day Game Jam


My Goal:

See how quickly I can recreate asteroids from scratch with a few quality-of-life improvements like better controls, powerups, and catchy music.


Engine Implementation:


Letting Ghost

Letting Ghost Gameplay

Description:

Repaint the town in this visual novel-style RPG demo where you play as the ghost of the mayor


Engine:

Gamemaker Studio 2


Team Size:

6


Project Length:

2 week game jam


My Roles:

Gameplay Designer, Producer, Programmer




Character Designs:


Help! I've Been Reborn as a Bathhouse Attendant Zombie Hunter +

Letting Ghost Gameplay

Description:

You are the manager of a bathhouse. One day, an infectious disease takes over that turns anyone without clothes into a zombie! Your goal: use your trusty T-Shirt cannon to clothe your customers and stop them from eating your brains!



Platform:

Unity


Project Length:

3 Days (Gamecraft Gamejam)


Team Size:

4


Accolades:

Best Theme, Best Gameplay, Best Overall Game


Concept Designs:


Modular Weapon Upgrades:

Modular Upgrades

Initial Gameplay Design:

Initial Gamplay

Claim The Crown


Description:

Choose your hero, grab a hidden role, and build your deck in this 2-8 player card battling party game!


Platform:

Tabletop simulator


Project Length:

3 Months


Card Design:

Created over 150 unique cards that fit into 7 color identities. The colors of your chosen hero decide which colors you can use to build your starting deck.




Dungeon Quest


Description:

Recruit adventurers with unique abilities, gather loot, and explore the wilderness to gain valuable treasures. Defend your treasures from greedy players or random encounters, to get your adventurers back to Haven safely!


Platform:

Tabletop Simulator


Project Length:

2 Months


Card Design:

Created over 200 unique cards including adventurers, loot, random encounters, and dungeons.


Gameplay Design:

Created a robust gameplay loop that can accommodate 2-8 players and prioritizes interaction between players


Ramen Rush


Description:

WIP Mobile game that I am designing for a local ramen restaurant as part of a marketing campaign. In this game you play as Hiro the Hamster. Manage your restaurant, feed impatient customers, and prepare ingredients to assemble delicious bowls of noodles!


Engine:

Unity for Android and IOS


Team Size:

3


My Roles:

Gameplay Designer, Producer, Programmer


Concept Design:


Concept Art:


Inspiration:


Gameplay Iterations:

Ramen Rush Gameplay 1
Ramen Rush Gameplay 2
Ramen Rush Gameplay 3

Beniprawna: Krill or be Krilled


Ramen Rush Gameplay 3

Description:

Live your dream as a master hibachi chef. Satisfy your customer's cravings by slinging succulent shrimp straight into their mouths. Attain wealth and fame, or fail miserably...


Engine:

Unity


Team Size:

7


Project Length:

1 Week Game Jam


My Roles:

Producer, Gameplay Designer, Programmer


Team Board:


Environment Design:


Team Management:




Blob Simulator

Blob Simulator

Description:

Enter an immersive audio/visual sandbox. Spawn tons of blobs and watch them pop!


Engine:

Gamemaker Studio 2


My Goal:

Design a sandbox game with no direct goal. Experiment with how sounds and colors can create a mesmerizing experience.



Abominable

Abominable Gameplay

Description:

Wield sword and spell as the abominable snowman. Your throne on top of the mountain has been usurped. Take up arms to clear a path through the treacherous peaks and reclaim your crown!


Engine:

Unity


Team Size:

10


Project Length:

1 Week Game Jam


My Roles:

Lead developer, combat designer, systems programmer, sound designer, level designer.

Concept Designs:


Environment Design:

Environment Design